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On top of this, he won’t be using any of the crowdfunding for his own salary. The neat thing about this Kickstarter is that the founder of City State Entertainment, Mark Jacobs, has said that if they reach their funding goal, he’ll match it with an additional $2 million. realm” combat, pitting entire factions of players against each other in giant battlefields. One of the biggest ones back in the day was Dark Age of Camelot it was well known for its “realm vs.
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I’ve been playing massively-multiplayer online games for quite a few years.
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Camelot Unchained is now on Kickstarter, and it has already raised over $700,000 towards its two-million-dollar goal. Developer: City State Entertainment Platforms: PC Release date: TBA 2019 Camelot Unchained is a sequel to the highly-praised MMORPG from 2002 Dark Age of Camelot.This time the conflict will take place between the Irish Celts led by King Arthur on one side, the Vikings on the other, and the tribe of Nuada on the third front. Camelot Unchained is set to release sometime later in 2017 and Beta 1 is looking to be right around the corner.Developer will use $2 million of his own moneyĬity State Entertainment, a team made up of Dark Age of Camelot veterans, has decided to work on a new MMO project which also happens to be about Camelot. It’s certainly an ambitious project, as it’s targeting some massive scale battles with hundreds of players at once. This is also true for the game’s lighting and contrast.Ĭity State Entertainment is really tuning a lot of what this game will be based on player feedback and giving them the ability to customize and sandbox as much as they want within the structure of the mechanics. The additions of shaders that affect this is part of their effort to increase the visual beauty of the game. Extending into the range of visuals, the particle rendering is getting upgraded to allow particles to be lit by the world, receive shadows and more. When it comes to the world and swapping servers, they are working on removing the load screen that happens when you swap a server, to make the transition a lot more seamless. They are also in the middle of some technical refinements under the hood. Players will be building their homes and towns, and these siege engines are going to be primary ways to break some player hearts! This is interesting stuff because sieging your enemies and their structures are going to be big parts of the game’s faction based constant war.
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Siege engines and manual aiming are being tuned together. Abilities are also getting this treatment, as the highly customizable ability system will feature a manner of different visual effects, depending on the properties of the ability you’re using. Attention is being made to how the weapons behave and look when swung and to ensure the animations are solid. Something as basic seeming as jumping actually requires a bit of fine tuning to ensure that it is realistic and not too floaty.įuthermore, weapons are being refined, both in the stances when players are engaging in combat and also when they are unequipped. A lot of work is being done with the game’s physics like gravity and collision and testing for responsiveness and input. They are using their own engine, so much of what they are doing must be built from scratch and the animations.
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Here are some of the features they’ve been working on as they get ready for the beta.Īnimation is being worked on heavily right now, especially the jumping mechanic and how abilities and weapons look and behave. In the past few months, the development team has been working to bring the game to its Beta 1 phase. The focus is away from raiding in favor of survival through player driven conquest, building, and crafting as well as a commitment to what a subscription model means to players. A few months back we published a preview of Camelot Unchained, an upcoming MMORPG from City State Entertainment that will pit players against each other in 3 factions, as they build their world, and then defend it from destruction at the hands of their enemies.